![]() ![]() City streets, parks, construction yards, and enemy fortresses are just some of the varied environments you'll visit. The action plays out from an isometric viewpoint that gives you a more or less top-down view of whatever corridor you are currently traversing. This takes away the offending effects and leaves the dramatic music in a strange auditory limbo that, sadly, is your best option aside from total muting. ![]() And because you shoot your guns almost constantly throughout every level, the only respite is to turn the volume down from the main menu. As in, a kindergarten class armed with pots and wooden spoons bad. Laser beams are merely monotonous, but machine guns are aggressively bad. Explosions, robotic clanks, and power-up twinkles all blend together in a muddled, muted cacophony that is drowned out by the incessant sound of your guns. While the voice acting is well done and the music is sufficiently dramatic, the sound effects are just awful. The plot is conveyed through voice-acted dialogues and intermittent cutscenes that look like a botched attempt to visualize what goes on inside a computer. Revenge of the Fallen features two sizable campaigns, Decepticon and Autobot, which loosely follow the plot of the movie. ![]()
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